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Hitman 3 Silent Assassin guide for Santa Fortuna

Santa Fortuna's Three-Headed Serpent mission is set in i of the largest locations in the unabridged Hitman reboot trilogy. You're tasked with taking out three targets, each of which barely moves out of their heavily patrolled areas. This guide explains how to complete the mission with the rank of Silent Assassinator.

Loadout

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Screenshot by Gamepur

This mission may exist long, just it doesn't crave much in the mode of equipment. We recommend bringing a money, a pistol such as the Krugermeier ii-2 Dark, and a lockpick. With all this, yous tin hands piece of work your mode through your targets.

Stride ane: Become the drug smuggler

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Screenshot past Gamepur

From your starting location at the hamlet coach stop, brand your way to the building on your correct, the medical center. Employ the lockpick on the door and head within to pick up the lethal poison vial that'south sitting on the desk-bound. See below for a map reference for this edifice.

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Screenshot by Gamepur

You at present demand to become some glue. Move beyond the route to the auto repair shop. There's a mechanic here working on a car while his partner sits down now and so between getting up and continuing at the wall backside the edifice to smoke far too many cigarettes. Run across below for a map reference for the automobile repair shop.

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Screenshot past Gamepur

Wait until the female NPC starts to walk abroad, so flip a coin into the left corner of the area to distract the mechanic over in that location. Vault the depression wall and subdue him when he's close to the container, and then dump his body into it. Yous can pick the glue he drops up from the floor.

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Screenshot by Gamepur

Finally, you lot need a new disguise. Make your fashion to the bar forth the street and look for the hippie character from Sapienza. He's smuggling drugs into Santa Fortuna, and by wearing his disguise, you can evangelize a lethal package to 1 or your targets. Get upstairs from the bar and get within the room at the peak using the lockpick. See below for a map reference for this location.

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Screenshot by Gamepur

Use the alert clock to draw in the hippie when you're inside. If the other NPC comes in start, hide and subdue them, then dump their torso in the wardrobe. When the hippie does come in, practice the aforementioned and take his disguise.

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Screenshot past Gamepur

Now you lot can use the gum and lethal poisonous substance on the broken souvenir on the side. So, once it's repaired, selection it upward and head outside.

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Screenshot past Gamepur

Earlier post-obit the path to your target, make your fashion effectually to the right and find the path that leads upwards to the covered statue. The guards won't allow you past, merely i volition eventually walk away to pee in the bushes. See beneath for a map reference for this guard.

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Screenshot past Gamepur

When he does, sneak into the alpine grass and subdue him. Leave his body where information technology falls because you'll demand his disguise later.

Pace 2: Take out your target

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Screenshot by Gamepur

Make your way to the surreptitious cave behind the row of buildings on the master street. You'll need to hide in the grass every bit you approach and shoot out the camera before getting well-nigh the guards. Ensure that you lot drop the pistol in the grass because the guards need to frisk y'all. Once you've been frisked, follow the guard through to the principal cave. Come across below for a map reference for the entrance'southward location.

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Screenshot past Gamepur

Follow the guard through the principal cavern and identify the souvenir on the plate. Your first target will and so arrive to inspect it. They'll intermission information technology and try some of the drugs within before they succumb to the toxicant. You can remain in the expanse, only it'south challenging to move around without being spotted, so you need to be conscientious.

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Screenshot by Gamepur

Step three: Get the dearest alphabetic character

Carefully move out of the cave area and follow the route that your target took to get in there. A few guards volition see through your disguise, but you should be able to motility freely for the most part. When y'all come to the dark grey corridor, you need to wait by the boxes. Somewhen, a guard with a limp will come through. When he does, you lot demand to subdue him and elevate his torso into the room behind yous, where you tin can dump it in a container.

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Screenshot by Gamepur

This guard drops a love letter, which is essential for taking out your next target. Put on their disguise then move into the kitchen across the hall. From there, you tin get dorsum into the main town square by heading up the stairs.

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Screenshot by Gamepur

While y'all're out in the town, get back to the soldier you lot subdued earlier and put on his disguise. Then, move up to the statue that's notwithstanding covered in a red tarp and give it a practiced shove. This will break information technology in grooming for your final impale. Go back and put on the mansion security disguise and then become to the entrance to the mansion.

Stride four: Impale your 2nd target

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Screenshot by Gamepur

Talk to the guard on the door to discover what the letter is. This will permit you to get inside, but sentry out for the security cameras. Next, brand your manner upstairs to the top floor, but exist careful to avoid the gaze of the soldier that patrols the room at the summit. In one case you're up at that place, identify the letter on the metal tray and look.

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Screenshot by Gamepur

At present, head out to the balcony. Your target will read the letter and come out onto the balcony. When she does, you can push her over it and kill her.

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Screenshot past Gamepur

Pace 5: Get the ring dorsum together

For your concluding target, you're going to need to find the four members of the band that'southward due to exist playing at the celebration where the statue yous messed with earlier is existence unveiled. The get-go one is near the entrance to the mansion you're in. He's sleeping off the previous night on a demote, and you can wake him by interacting with the affiche next to him. See below for a map reference for this band member.

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Screenshot by Gamepur

The second member of the band is dead. He's inside a building with deafening music clarion out of it. You need to employ the fusebox on the building to get the NPC within to come out, then subdue him and put his trunk in the nearby container. Use the lockpick to get inside the building and find the dead band member. Put on his disguise, and you're skillful to go. See below for a map reference for the second ring member.

second-band-member-map-reference-hitman-3-santa-fortuna
Screenshot by Gamepur

The 3rd member of the band is sleeping the dark off near the cliff border. There's a tap near him that y'all tin can turn on to wake him upward. Encounter below for a map reference for this band member.

third-band-member-map-reference-hitman-3-snata-fortuna
Screenshot by Gamepur

The final band fellow member is sleeping next to a generator down the road from the principal foursquare. Plough the generator on to wake him up, and then head back to the chief square to accept the position of the drummer. See beneath for a map reference for this band fellow member.

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Screenshot by Gamepur

Step six: Expect for your final target to dice

The only matter yous need to do now is assume the function of the drummer and look for your final target to show upwards. He'll give a small oral communication, wonder out loud where your second target has gotten to, and so ask for a drum scroll. Remain in position on the drum until this indicate, then the target will pull the chord and drop the statue on himself.

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Screenshot by Gamepur

Following that, you can leave using the motorcoach terminate go out or any exit you lot fancy using.

Source: https://www.gamepur.com/guides/hitman-3-silent-assassin-guide-for-santa-fortuna

Posted by: molinaplacre1982.blogspot.com

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