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Minecraft Bedrock Beta Update 1.16.230.50

Minecraft'southward popularity has grown exponentially over the years, and it shows no signs of slowing anytime presently. The game is all set to receive a major update subsequently this twelvemonth, which will exist adding tons of new content.

Ahead of the release, Mojang Studios has been releasing a number of features via Snapshots and beta updates. Minecraft Bedrock Beta has received a new update today. Here is the consummate patch of the update.

Minecraft Bedrock Beta Update i.16.230.fifty – Patch Notes, Glow Lichens (Today, March 25)

Glow Lichen

  • A dim light source that generates in caves
  • Information technology can be waterlogged
  • Use shears to selection it upwards
  • Use bonemeal to spread it along block surfaces
  • Glow lichen can be composted

Bug Fixes and Tweaks

Android

  • Added mouse and keyboard back up for Android devices that back up it (Oreo and newer)
  • Certain Android devices no longer fail to perform multilingual input
  • Crosshair placement is no longer offset on certain Android devices
  • The game will no longer neglect to properly shutdown on certain Android devices
  • Fixed resolution issues on sure Android devices
  • Fixed networking issues on certain Android devices
  • Going underwater on certain Android devices no longer makes the screen go pitch-black
  • Structure blocks tin can now be exported on Android

General

  • Pulverisation Snow Block no longer drops when destroyed by an explosion (MCPE-118666)
  • Fixed effect where smelting behavior for several fuel sources was broken (MCPE-121863)
  • First person eating animation is now centered in the frame (MCPE-116678)
  • Get-go person main hand blocking animation at present plays properly (MCPE-115536)
  • First person principal manus and off-hand shields are at present symmetrical (MCPE-116736)
  • Fixed an issue where patterns in the loom with different resolutions than Vanilla assets would non display correctly
  • Crafting (Waxed) Weathered Cut Copper Slabs in the Stonecutter now yields ii slabs instead of one (MCPE-121695)
  • Leads at present correctly attach to Goats (MCPE-104161)

Lush C ave  Blocks

  • Azalea leaves and flowering azalea leaves now correctly dropped when sheared
  • Moss blocks can now correctly be fertilized using dispensers
  • Hanging roots can now correctly be composted
  • Modest dripleaf now drops as an item when sheared
  • Placing a big dripleaf on some other large dripleaf increases its height by 1
  • Using shovel on rooted clay creates a grass path block
  • Bees consider flowering azalea and flowering azalea leaves as flowers
  • Using Choice Block function on Cave Vines or breaking them with Silk Touch-enchanted tool now yields Glow Berries

User Interface

  • Stock-still an issue where cancelling joining a earth while generating it caused the user to get stuck in the progress screen (MCPE-114776)

Technical Fixes and Changes

GameTest  Framework

  • Added Dimension class
  • Added World.getDimension
  • Updated the GameTest Framework interface. See the list beneath for specific changes:
    • part assertEntityPresentInArea(entityIdentifier : string) – Throws an Mistake if an entity matching the given identifier does non exist in the exam region
    • function impress(text : string) – Prints the given text to the conversation
    • role assertEntityInstancePresent(entity : Entity, position : BlockLocation) – Throws an Error if the given entity is not present in the given cake location
    • [Removed] function setEntityTamed(entityIdentifier : string, position : BlockLocation) – Replaced by component office setTamed(showParticles : bool)
  • Entity
    • function getComponents() – Returns an array of supported components
    • function getComponent(componentIdentifier : string) – Returns the component matching the given identifier
    • function hasComponent(componentIdentifier : string) – Returns true if the given component exists on the entity and is supported
    • function getName() – Returns the name of the entity (e.g. "Horse")
    • Components for color, health, leashable, and tamemount were added
    • function kill() – Kills the entity
  • Earth
    • addEventListener(eventName : string, callback : function(entity : Entity)) – Registers an event listener for entity events Supported Events:
      • "onEntityCreated" – Fires when an entity is created
      • "onEntityDefinitionTriggered" – Fires when an entity definition event is triggered
  • Renamed /gametest runall to /gametest runset
  • The default value for the tag parameter is now "suite:default"

Actors

  • Several enums in ActorDataIDs were added past error, and are now being removed (DEFINE_PROPERTIES, UPDATE_PROPERTIES)
  • Catmull-Rom animations will no longer glitch if the fourth dimension for a keyframe matches its value
  • All functions run using the /schedule command now run from the origin they are supposed to, instead of from the server

Other Fixes

  • Replaced "Whitelist" language use to "AllowList". Defended server command "whitelist" inverse to "allowlist". Dedicated server "whitelist.json" file changed to "allowlist.json" file. JSON format remains the aforementioned. Modified instructions are found in bedrock_server_how_to.html
  • Fixed query.is_in_ui so that it is bachelor to use when a data-driven mob is rendering in the UI (query.is_in_ui returns true when the mob is rendering in the UI, such as in the inventory window)

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Doc Armughanuddin
@armughanuddin

Md (He/Him) is the Head of Content- India for DualShockers. He is pursuing Informatics Technology and is really passionate about gaming and technology. You tin observe him bang-up complex coding problems during the day, and roofing the latest happenings in the industry at nighttime.

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Source: https://www.dualshockers.com/minecraft-bedrock-beta-update-1-16-230-50-patch-notes-glow-lichens-today-march-25/

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