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Hitman 3 Silent Assassin guide for Santa Fortuna

Santa Fortuna'southward Three-Headed Serpent mission is set up in one of the largest locations in the unabridged Hitman reboot trilogy. You're tasked with taking out three targets, each of which barely moves out of their heavily patrolled areas. This guide explains how to complete the mission with the rank of Silent Assassin.

Loadout

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Screenshot by Gamepur

This mission may be long, but information technology doesn't require much in the way of equipment. Nosotros recommend bringing a coin, a pistol such as the Krugermeier 2-2 Dark, and a lockpick. With all this, yous can easily work your way through your targets.

Pace 1: Become the drug smuggler

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Screenshot by Gamepur

From your starting location at the village motorcoach terminate, brand your way to the edifice on your right, the medical center. Use the lockpick on the door and head within to choice upwardly the lethal poison vial that's sitting on the desk. Meet beneath for a map reference for this building.

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Screenshot past Gamepur

You lot now need to go some glue. Motility beyond the road to the motorcar repair shop. At that place's a mechanic hither working on a automobile while his partner sits down now and and so between getting upwards and continuing at the wall behind the building to fume far also many cigarettes. See beneath for a map reference for the auto repair shop.

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Screenshot by Gamepur

Wait until the female NPC starts to walk abroad, then flip a money into the left corner of the area to distract the mechanic over there. Vault the low wall and subdue him when he's close to the container, then dump his body into it. You can pick the glue he drops up from the flooring.

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Screenshot by Gamepur

Finally, you need a new disguise. Make your way to the bar along the street and expect for the hippie grapheme from Sapienza. He'south smuggling drugs into Santa Fortuna, and past wearing his disguise, you can evangelize a lethal packet to one or your targets. Go upstairs from the bar and get inside the room at the meridian using the lockpick. See below for a map reference for this location.

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Screenshot by Gamepur

Utilize the alarm clock to draw in the hippie when you're inside. If the other NPC comes in starting time, hibernate and subdue them, then dump their body in the wardrobe. When the hippie does come in, do the same and take his disguise.

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Screenshot by Gamepur

Now you tin can use the glue and lethal poisonous substance on the broken souvenir on the side. So, once it'due south repaired, option it upwardly and head outside.

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Screenshot by Gamepur

Earlier following the path to your target, make your way effectually to the correct and find the path that leads upwards to the covered statue. The guards won't let yous by, but one will eventually walk away to pee in the bushes. Run into beneath for a map reference for this guard.

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Screenshot by Gamepur

When he does, sneak into the alpine grass and subdue him. Exit his body where it falls because you'll demand his disguise later.

Step two: Take out your target

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Screenshot by Gamepur

Make your way to the underground cave behind the row of buildings on the main street. You lot'll need to hide in the grass equally y'all approach and shoot out the camera before getting near the guards. Ensure that you driblet the pistol in the grass because the guards need to frisk you lot. One time you've been frisked, follow the guard through to the primary cave. See beneath for a map reference for the entrance'south location.

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Screenshot by Gamepur

Follow the guard through the main cave and identify the gift on the plate. Your first target volition so arrive to inspect it. They'll interruption it and attempt some of the drugs inside before they succumb to the poisonous substance. Yous can remain in the area, simply it'due south challenging to movement around without existence spotted, and so you lot need to be careful.

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Screenshot by Gamepur

Step 3: Become the love letter

Carefully move out of the cavern expanse and follow the route that your target took to arrive there. A few guards will encounter through your disguise, merely you should exist able to move freely for the most part. When y'all come to the dark grayness corridor, you need to wait by the boxes. Eventually, a guard with a limp will come through. When he does, you need to subdue him and drag his torso into the room backside you, where you can dump it in a container.

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Screenshot by Gamepur

This guard drops a love letter, which is essential for taking out your side by side target. Put on their disguise and then move into the kitchen across the hall. From at that place, you can get back into the main town square past heading upwardly the stairs.

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Screenshot by Gamepur

While you're out in the town, go back to the soldier you lot subdued earlier and put on his disguise. Then, move up to the statue that'south notwithstanding covered in a ruby-red tarp and give it a practiced shove. This will break it in preparation for your final kill. Get dorsum and put on the mansion security disguise so get to the entrance to the mansion.

Step iv: Kill your second target

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Screenshot past Gamepur

Talk to the baby-sit on the door to detect what the alphabetic character is. This volition allow you to get inside, only scout out for the security cameras. Adjacent, make your way upstairs to the top floor, but be careful to avoid the gaze of the soldier that patrols the room at the elevation. In one case y'all're up there, place the alphabetic character on the metal tray and wait.

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Screenshot by Gamepur

Now, caput out to the balcony. Your target will read the letter and come up out onto the balustrade. When she does, y'all can push her over it and kill her.

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Screenshot by Gamepur

Footstep 5: Go the band back together

For your last target, you're going to need to find the 4 members of the ring that's due to exist playing at the celebration where the statue you messed with earlier is being unveiled. The beginning one is well-nigh the entrance to the mansion you lot're in. He'due south sleeping off the previous dark on a bench, and you can wake him by interacting with the poster next to him. Run into below for a map reference for this band member.

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Screenshot by Gamepur

The second member of the ring is dead. He'south inside a building with deafening music blaring out of information technology. You need to use the fusebox on the edifice to get the NPC inside to come out, then subdue him and put his body in the nearby container. Utilize the lockpick to go inside the edifice and observe the dead band fellow member. Put on his disguise, and you're good to become. Run across below for a map reference for the second band member.

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Screenshot by Gamepur

The third member of the band is sleeping the night off virtually the cliff border. There'south a tap almost him that yous tin can turn on to wake him upwards. See below for a map reference for this band member.

third-band-member-map-reference-hitman-3-snata-fortuna
Screenshot by Gamepur

The final band fellow member is sleeping next to a generator downward the road from the main square. Turn the generator on to wake him upward, and then caput dorsum to the chief square to take the position of the drummer. Meet below for a map reference for this band member.

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Screenshot by Gamepur

Step 6: Wait for your final target to die

The only thing you lot need to do at present is assume the office of the drummer and look for your final target to evidence upward. He'll give a modest oral communication, wonder out loud where your second target has gotten to, then ask for a pulsate ringlet. Remain in position on the drum until this bespeak, and then the target volition pull the chord and drop the statue on himself.

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Screenshot by Gamepur

Post-obit that, you can leave using the double-decker finish exit or any go out y'all fancy using.

Source: https://www.gamepur.com/guides/hitman-3-silent-assassin-guide-for-santa-fortuna

Posted by: molinaplacre1982.blogspot.com

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